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Peter Monks's avatar

Very thoughtful post. I'm reminded of a quick scene in School of Rock. Jack Black is teaching his class about the history of rock music in a montage, which traces back through so many other music genres that all build on each other.

Which makes me think that you are correct, naming everything a boomer shooter is not really defining it well. They actually all come from a large history of previous games and genres (even a mixture of many), meaning describing them doesn't have to be so reductive. It should be possible to identify their roots better than FPS, Doom/Build clone or "modern".

James's avatar

Most of these new “boomer shooters” are just bad reskinned Doom wads with one or two brutal doom features. It’s also a gimmick genre because its fan base is relatively niche and relies heavily on YouTubers like Civie 11 or Gman for sales and clout. This leads to a lot of nostalgia baiting and “quirky chungus” type decisions by the devs. Everything is derivative in terms of aesthetic without really understanding game design. Boltgun is the perfect example. It’s Warhammer slop which throws you in a room enemies spawn then repeats that. Honestly, most new titles lack the creativity of the Doom or Blood modding scene. Death Wish and Eviternity 2 blow 90 percent of these slop games out of the water.

(Also I kinda hate the irony posting and millennial writing associated with the genre. I get it Shadow Warrior, Blood, and Duke were tongue in cheek parodies of 90s cinema, but does everything have to be like that.)

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